Code:
#include<stdio.h>
#include<math.h>
int main(){
int x1,x2,x3,y1,y2,y3;
float ab,bc,ac;
printf("Enter the x-coordinate of vertex A\n");
scanf("%d",&x1);
printf("Enter the y-coordinate of vertex A\n");
scanf("%d",&y1);
printf("Enter the x-coordinate of vertex B\n");
scanf("%d",&x2);
printf("Enter the y-coordinate of vertex B\n");
scanf("%d",&y2);
printf("Enter the x-coordinate of vertex C\n");
scanf("%d",&x3);
printf("Enter the y-coordinate of vertex C\n");
scanf("%d",&y3);
ab=sqrt(pow((x2-x1),2)+pow((y2-y1),2));
bc=sqrt(pow((x3-x2),2)+pow((y3-y2),2));
ac=sqrt(pow((x1-x3),2)+pow((y1-y3),2));
printf("Length of side AB is %.1f",ab);
printf("\nLength of side BC is %.1f",bc);
printf("\nLength of side AC is %.1f",ac);
return 0;
}
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